Recalling beats rereading
How much of a text students remembered a week later. The rereaders had read it 14 times, the others about 3.
That's why you answer first and read the breakdown after.
Roediger, Karpicke. Psychological Science, 2006Seven hands show your level and the spots where you leak chips. Then you train like a pro: short sets on your own mistakes, five minutes a day.
The pot is $100 and your opponent adds a $50 bet on top. You pay 50 to win 150, so the call pays off if you win at least 25 times in 100. Move the slider and see what happens with worse odds.
Working out that 25 takes a second once you know how. A second is all you get at the table, so you practise it beforehand.
The map shows all 169 hands and how often you get each one wrong. The red cells are your leaks. That's where your chips go, and that's where your next session starts.
Get a hand wrong and it opens your next set. It only leaves the queue once you answer it right, so you make that mistake here and not at the table.
After every answer you see what you pay, what you can win and how many times in 100 you win. The jargon stays hidden unless you ask for it.
Your level, your accuracy in each exercise and a chart by day. You know whether you improved instead of guessing from one lucky night.
The daily goal is 20 answers, about five minutes. Two weeks gives you 280 decisions, each one explained. At a live table, at 30 hands an hour, 280 hands take over nine hours, and nobody explains them.
We took techniques psychologists have tested on students and built them into every session.
How much of a text students remembered a week later. The rereaders had read it 14 times, the others about 3.
That's why you answer first and read the breakdown after.
Roediger, Karpicke. Psychological Science, 2006Correct answers on a test one week later, 18 students, maths problems. During practice it looked the other way round: 60% against 89%.
That's why hands come mixed: different seats, different cards.
Rohrer, Taylor. Instructional Science, 2007They are testing yourself and spreading practice over time. Rereading and highlighting were rated low.
That's why you answer instead of reading, and do 20 decisions a day instead of one marathon.
Dunlosky et al. Psychological Science in the Public Interest, 2013Outs are counted exactly, by going through the deck. The mechanics vary: swipe, timer, slider, painting on the hand chart.
Yes. Explanations are in plain language and the exercises start with the basics: which hand is stronger and what to open. The quiz tells you where to begin.
Knowing a chart and using it in a second are different skills. Speed drills and the mistake map show where knowledge hasn't become habit yet.
No. You can't deposit or win money here, and there are no prizes. Pokeriad only teaches.
No. A solver answers how to play one specific hand. Pokeriad teaches you to find the answer yourself, at the table, where there is no solver.
Odds and outs are calculated exactly, by going through the cards. Postflop decisions and short-stack all-ins are solved by our own solver on a simplified betting tree with rake. Preflop charts are simplified: no mixed frequencies, 6 players, 100 big blind stacks.
The daily goal is 20 answers, about five minutes. You can do it on your phone, in a queue or on a break.
No. The trainer runs in the browser on your phone and laptop. For now your progress is stored on the device you train on.
Your next session will already be about your mistakes.